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Super Street Fighter IV (Rumors, News and Balance Changes)

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Re: Super Street Fighter IV (Rumors, News and Balance Changes)

Postby Korikai on Tue Mar 09, 2010 12:57 am

SSF4 THREAD UPDATE (51 Days till release)

Korikai here with an update.

As promised, Dudley was brought down down to a boil by the Developers, who they say will be the most popular character included into SSF4. Here's a few interesting tidbits about him.

-Dudley has many feints and moves that are solely used for getting on an opponent.

-His "ducking" move as well as his Ultra II (Rolling Thunder) will evade Projectiles

-Dudley has every single move he had in 3rd Strike including the Thunder Bolt from 2nd Impact.

-Rolling Thunder has a long invincibility frame rate.

-Dudley, out of all the 3S characters was the one that made the easiest transition to SSF4'S engine.

-The Rose of Victory, which is based on Dudley's taunt, homes in on the opponent. It will even target them if they jump.

While this has nothing to do with Dudley, some of the existing characters will also have spotlights such as this so look forward to them in the near future. For the full article on Dudley, follow the link below.

In Depth with Dudley : http://www.eventhubs.com/news/2010/mar/08/depth-dudley-ssf4-devs-talk-shop/
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Re: Super Street Fighter IV (Rumors, News and Balance Changes)

Postby -Baka- on Tue Mar 09, 2010 1:15 am

the rose of victory looks pretty nifty tool, if used well it seems like it would be bothersome, however it should do 1 dmg, like it use too
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Re: Super Street Fighter IV (Rumors, News and Balance Changes)

Postby Blondie on Tue Mar 09, 2010 8:32 pm

Mr. Wizard who is a pretty well known in the SF community got some hands on time with the latest (and probably final) build and posted a giant amount of information about characters over on SRK, I'll leave them here for people to see.

Ryu - Ryu's medium and hard dragon punches hit twice now. Damage is down on it, but if you FADC, you only get one hit from it, so damage is down even farther. Trades to ultra from DP are gone, and most trades into ultra from SF4 are gone, but not all.

Ken - He is not looking good. They didnt give him much. He cannot FADC to Ultra2 normally. He didnt get crazy kicks from previous SF games. They slightly improved his fireball.

Chun li - She got 'infinitely better'. U2 combos easily all day. The upkicks target combo goes into U2, as well as EX legs anywhere on the scree. Its very dangerous. U2 gets all 20 hits every time, if it wiffs for a while and you get hit by the very end of it, you still take the full damage.

Guile - He seems to have been given nothing. Sonic Hurricane, his U2 is not good. Super into U2 is the only known combo into it. Down+Taunt puts on glasses, but doesnt give him any buffs or advantages.

Zangief - Very similar. He could lariat trade into U2 in earlier builds, but he cannot anymore.

Rose - She can juggle off soul reflect into air throw or U1 or ex fireball. U2 is very good. Can corner juggle into orbs. Each orb can hit once before it dissipates, including on block. They do about 20% damage each on full ultra. Wiz noted that he needs to check what happens when projectiles hit them. When the orbs activate, there is a delay before you can do special moves again, including throw. They delay felt like 3-4 seconds. Orbs cross up very easy. Rose seemed powerful.

Blanka - Wiz didnt get a good chance to test Blanka

Honda - Wiz didnt get a good chance to test Honda

Dhalsim - He seemed the same. No notes on U2.

Balrog - Rush punches are unthrowable now. His U2 is bad, it has terrible range. Seemed too hard to land to be worth giving up U1.

Vega - Seemed the same. His Claw stays on a lot longer now, though.

Sagat - He does less damage overall. Scar-uppercut does double damage, nothing more. If you do scar move, you cant do it again until you uppercut, but you can store the powered up state the entire round if you want.

Bison - J.Strong into U2 works. Its not a charge motion so its very handy. U2 is a blockable stomp attack, and it can crossup! It hits hard, too! No known nerfs.

Rufus - Ex messiah kick is not as good, but still good. EX snake strike damage is way down. U2 doesnt seem to combo well. U2 is good anticrossup or antiair, but thats about it.

Fuerte - Wiz didnt get a good chance to test Fuerte

Viper - No notable changes. She can U2 off EX seismo if you are fast. The recovery from U2 is ok. Rumors of mp thunder nerf are untrue or reversed, if its slower its only a frame or two.

Abel - He has a faster c.hk. U2 cant combo but its fast and has armor if you hold the button, it looks to be very good.

Guy - Feels slow. Has cool chain combos into super. EX spin kick is vertical. EX shoulder is his best move, super fast.

Cammy - Cannon drill 'got a little better', so I heard, but I have no details. Uppercut damage nerfed pretty hard. U2 is terrible.

Fei - Wiz didnt get a good chance to test Fei Long

Gouken - No known nerfs. U2 still blockable, but backthrow into 5 hits of it into wallbounce into more fun works.

Sakura - Her crossup j.mk is back. Very good crossup. Makes her feel more like sakura again. U2 is the best choice. Its two ultras in one, okay damage, easy to combo, can aim it up or forward. EX hurricane to ultra is simple as hell.

Dan - Dan is secretly super good now, team has been working hard on him. Uppercut fadc U2 is strong. His fireball goes 60% of the screen now. The rest seems untouched, but this is 'all he needed' to be a contender.

Akuma - no known nerfs. Many of the nerfs from earlier builds were reverted. Infinite is gone, but you can still combo after s.hk. Jab cannot link to HK anymore, so you cant loop it. Lv2 focus into new ultra wiffs, but works from Lv3 focus. EX airfireball into U2 works.

Gen - Wiz didnt get a good chance to test Gen

Seth - Everything is the same, except his focus attack takes longer to hit lv2 now. Its not very good. U2 can combo anywhere you could combo stomps and does good damage.

Juri - Kara throw is good with HP. Wiz could only find a 5 hit Custom Combo in U1 mode without FADC. U1 mode is really long in duration. Divekick hits overhead. EX wheelkick seems nearly instant startup. Hitpoints seemed close to Ibuki's, but it was hard to tell.

T.Hawk - Hawkdive is his armor breaker. Hawk Upper cannot be FADCed at all, ever, at any point. U2 is bad, very very hard to hit. Feels slower than Zangief but stronger. His normals are very good.

Adon - He seems very weak. Both ultras are hard to use. Jaguar Tooth and Jaguar Kick are both unsafe on block. Air Jag-kick might be safe. EX jag kick is safe. Has a very good overhead though, one of the best.

Deejay - He seems decent. Nothing too bad, nothing too good. Reminds you of ST in that way.

Cody - He can only FADC tornado on first hit and the tornado wont come out. He cannot combo ultra after it. Has 3 levels of charge on his Zonk Knuckle, and its really really good and annoying. He says BINGO everytime he does it. You can combo into Zonk. HK ruffian is good.

Dudley - Not much to add to JWong's video, but he is probably #1 in the game.

Makoto - EX grab has 1 hit of armor! Outside of this, nothing to add to JWong's video.

Ibuki - Nothing to add to JWong's video.
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Re: Super Street Fighter IV (Rumors, News and Balance Changes)

Postby Poundmax on Tue Mar 09, 2010 9:31 pm

Trades to ultra from DP are gone, and most trades into ultra from SF4 are gone, but not all.


GOOD...well almost good. It happened the most with Ryu anyways so I'll allow it. I really can't believe they didn't do much for Cammy. On top of that, they nerfed her best means of damage. I can understand uppercuts being way too powerful in SF4, but that's because of their priority and long active frames. Oh well. At least Sakura looks like she got nothing but buffs. Lately I've been trying to cross up with medium kick just because I know its GOING to work in Super.

I like how the only reason they gave Dudley the rose toss is because Ono said he needed it. They also say it can't be abused but it looks like Dudley is already crazy good.
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Re: Super Street Fighter IV (Rumors, News and Balance Changes)

Postby Blondie on Tue Mar 09, 2010 9:40 pm

I give you what is perhaps the craziest street fighter of all time!

http://xbox360.ign.com/dor/objects/3590 ... 30810.html
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Re: Super Street Fighter IV (Rumors, News and Balance Changes)

Postby Korikai on Tue Mar 09, 2010 11:12 pm

Blondie wrote:I give you what is perhaps the craziest street fighter of all time!

http://xbox360.ign.com/dor/objects/3590 ... 30810.html


Looks like you beat me to the trailer again this time and some balance changes too. You've been going to work ^^. Yes I agree that our final character is the craziest street fighter of all time. Really unique and his Ultras are silly...and damaging! Ultra I is a command grab and I'm not sure what to call Ultra II. It looks like a counter Ultra but at the same time...it's not? I dunno, just my thoughts. There is a small video showcasing his other moves against Juri, our other unique Street Fighter.

Hakan Showcase : http://xbox360.ign.com/dor/objects/35904/super-street-fighter-iv/videos/ssf4_trl_hakan_juri_30810.html

Here's something me and a friend speculated on.

-His specials especially when "oiled up" make him extremely fast for a grappler, something you normally don't see.

-He may invulnerability frames when oiled up? Juri's moves didn't seem to connect while he was in that state. EDIT! Nope that's a negatory, however he has an insanely fast dash and it goes very low to the ground as does his FA. His walk speed is slow though.

-Ultra II may or not be a counter. It's hard to tell if Juri tried to hit him or not. EDIT! I've seen both the trailer and the Juri match. All characters just JUMPED TOWARDS HIM. If anything, it's an anti air and a very good one.

-Oil Coaster (Ultra I) is extremely fast. It's look to catch an opponent in 1 Frame as does Zangief's Ultra Ultimate Atomic Buster (Ultra I)

With that said, I'm definitely a fan of him (Don't worry Abel, your still number 1 in my heart you little french guy.) Come April 27th, it's time to oil up!
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Re: Super Street Fighter IV (Rumors, News and Balance Changes)

Postby ResidentStevil0 on Wed Mar 10, 2010 12:14 am

Wow, Hakan looks a lot more freakier than I originally thought he would be.
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Re: Super Street Fighter IV (Rumors, News and Balance Changes)

Postby Blondie on Wed Mar 10, 2010 2:22 am

It seems Hakan's second ultra is an ati-air ultra according to the stream that was on tonight. Also some debate over when he is "oiled up" he may be invincible to all types of grabs, however most people were leaning towards this not being correct.
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Re: Super Street Fighter IV (Rumors, News and Balance Changes)

Postby -Baka- on Wed Mar 10, 2010 5:51 am

lmao Hakan looks to be the Dan of Grapplers, his ultras are hilarious, if i was ever going to use a grappler, he would be the one. Heres a footage of him in a match, yah son, im on my game too, Korikai you slippin lol. Dunno if this was said but all of Hakan's moves gain range and dmg when he is oiled up.

Dhalsim vs Hakan
http://www.youtube.com/watch?v=3aGHP5zosR4

so i was wrong about, Cammy not changing, they made her worse.... *facepalm* my heart, i'm sad. Lucky for me Ibuki is looking pretty nice.

Ryu vs Ibuki
http://www.youtube.com/watch?v=NJC0CGhQ8Ac

here's the channel with many videos for the final edit of SSF4
http://www.youtube.com/user/shoryukenvi ... nDVa3MCb7k
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Re: Super Street Fighter IV (Rumors, News and Balance Changes)

Postby Korikai on Wed Mar 10, 2010 10:16 am

-Baka- wrote:lmao Hakan looks to be the Dan of Grapplers, his ultras are hilarious, if i was ever going to use a grappler, he would be the one. Heres a footage of him in a match, yah son, im on my game too, Korikai you slippin lol. Dunno if this was said but all of Hakan's moves gain range and dmg when he is oiled up.

Dhalsim vs Hakan
http://www.youtube.com/watch?v=3aGHP5zosR4

so i was wrong about, Cammy not changing, they made her worse.... *facepalm* my heart, i'm sad. Lucky for me Ibuki is looking pretty nice.

Ryu vs Ibuki
http://www.youtube.com/watch?v=NJC0CGhQ8Ac

here's the channel with many videos for the final edit of SSF4
http://www.youtube.com/user/shoryukenvi ... nDVa3MCb7k


I'm not slipping your just up late Baka! :@#%: Nah but seriously, thanks for posting stuff guys. SSF4 is our game and we're all trying to learn stuff so whatever you can post please feel free to. I knew Hakan's moves got more range when he was oiled up but more damage too? I was watching the vids and being oiled up doesn't take any meter whatsoever. Maybe there's a limit to the amount of times he could do so? I've also been hearing that when oiled that he's invulnerable to all types of grabs...ouch! If that's true, grapplers are gonna have a problem.

SSF4 THREAD UPDATE (48 days until release)

We are winding down my friends. We're almost a month a way from release. Since Hakan has been released, people have been going to work and seems to be quite popular already. Here's some more information about him. Some we already know, some not so much. You can refer to the trailer Blondie posted or the matches Me and Baka contributed to review these facts.

-When oiled up you can slid across the ground face first and afterwards press punch for follow up. He will dive on top of you for minimal damage.

-His command throw forces the opponent to slip off his body at 45 degree angle and sends them into the corner.

-Has an air throw where he will belly flop the opponent. (Uh oh...)

-Dragon Punch motion + Any Kick is the motion for Oil Up.

-Putting on oil takes about half a second and is duration based with EX-Oil Up lasting longer.

-When he isn't oiled up, he is EXTREMELY slow (Think of Zangief). He also has a short jump which may or may not help his game. When he IS oiled up however this is where he shines. He is able to chain most normals such as Crouching Light Kick x 4 into Medium Punch (Oooh...I like combos ^^)

-Moves in oil mode have more range, including his command grab. His front and back dashes become faster and his pokes have neutral and towards versions.

-His Super is a Double Fireball + Kick motion. (What the :@#%: with all the kicks!?) He will launch himself at the opponent (A very nice punish though I think I'll be using EX-Oil)

-His Oil Combination Hold (Ultra II) is what is being a called a TRAP ULTRA. Once it is activated, if you touch him period, you will be caught even if you are NOT attacking.

He seems pretty good so far, but reliant on his Oil Up tactics. What happens if he's trapped in the corner O.O?

Also a few more balance changes have been lain out for some characters who weren't talked about much by Mr. Wiz. I'll place them here for now and change everyone's on the first post when everything is final, final.

Balrog - Ultra II (Dirty Bull) can be jumped out of on reaction.

Dhalsim - Ultra II (Yoga Shan'gri La) has a small hit box. Super seems harder to hit with.

El Fuerte - All his normals are faster now. Ultra II (El Fuerte Ultra Spark) is extremely good.

E. Honda - Ultra II (Orochi Breaker) CANNOT be jumped out of on reaction.

Fei-Long - Ultra II (Gekirinkin) cannot counter armor breaking moves. If you see it coming, use an armor breaking move (Wheel Kick, Tatsumaki Senpukyaku, Spinning Bird Kick etc.)

Gen - Chain combos cease to exist. Medium kick cancel into hands is gone. EX Wall Dive has lost some invincibility.

Ibuki - Slide does not evade projectiles. Air dagger does not cancel out projectiles.

Vega - EX-Wall Dive off the wall no longer goes through the opponent.

Zangief - ALL characters can now punish Lariat (Regardless of height and weight i.e. Rufus, Abel, etc.) with crouching hard kick.

That's all folks. (Still exicted for Hakan ^^)
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