I'm not slipping your just up late Baka!

Nah but seriously, thanks for posting stuff guys. SSF4 is our game and we're all trying to learn stuff so whatever you can post please feel free to. I knew Hakan's moves got more range when he was oiled up but more damage too? I was watching the vids and being oiled up doesn't take any meter whatsoever. Maybe there's a limit to the amount of times he could do so? I've also been hearing that when oiled that he's invulnerable to all types of grabs...ouch! If that's true, grapplers are gonna have a problem.
SSF4 THREAD UPDATE (48 days until release)
We are winding down my friends. We're almost a month a way from release. Since Hakan has been released, people have been going to work and seems to be quite popular already. Here's some more information about him. Some we already know, some not so much. You can refer to the trailer Blondie posted or the matches Me and Baka contributed to review these facts.
-When oiled up you can slid across the ground face first and afterwards press punch for follow up. He will dive on top of you for minimal damage.
-His command throw forces the opponent to slip off his body at 45 degree angle and sends them into the corner.
-Has an air throw where he will belly flop the opponent. (Uh oh...)
-Dragon Punch motion + Any Kick is the motion for Oil Up.
-Putting on oil takes about half a second and is duration based with EX-Oil Up lasting longer.
-When he isn't oiled up, he is EXTREMELY slow (Think of Zangief). He also has a short jump which may or may not help his game. When he IS oiled up however this is where he shines. He is able to chain most normals such as Crouching Light Kick x 4 into Medium Punch (Oooh...I like combos ^^)
-Moves in oil mode have more range, including his command grab. His front and back dashes become faster and his pokes have neutral and towards versions.
-His Super is a Double Fireball + Kick motion. (What the

with all the kicks!?) He will launch himself at the opponent (A very nice punish though I think I'll be using EX-Oil)
-His Oil Combination Hold (Ultra II) is what is being a called a TRAP ULTRA. Once it is activated, if you touch him period, you will be caught even if you are NOT attacking.
He seems pretty good so far, but reliant on his Oil Up tactics. What happens if he's trapped in the corner O.O?
Also a few more balance changes have been lain out for some characters who weren't talked about much by Mr. Wiz. I'll place them here for now and change everyone's on the first post when everything is final, final.
Balrog - Ultra II (Dirty Bull) can be jumped out of on reaction.
Dhalsim - Ultra II (Yoga Shan'gri La) has a small hit box. Super seems harder to hit with.
El Fuerte - All his normals are faster now. Ultra II (El Fuerte Ultra Spark) is extremely good.
E. Honda - Ultra II (Orochi Breaker) CANNOT be jumped out of on reaction.
Fei-Long - Ultra II (Gekirinkin) cannot counter armor breaking moves. If you see it coming, use an armor breaking move (Wheel Kick, Tatsumaki Senpukyaku, Spinning Bird Kick etc.)
Gen - Chain combos cease to exist. Medium kick cancel into hands is gone. EX Wall Dive has lost some invincibility.
Ibuki - Slide does not evade projectiles. Air dagger does not cancel out projectiles.
Vega - EX-Wall Dive off the wall no longer goes through the opponent.
Zangief - ALL characters can now punish Lariat (Regardless of height and weight i.e. Rufus, Abel, etc.) with crouching hard kick.
That's all folks. (Still exicted for Hakan ^^)
Don't know why it's so dry in my head, that is so you. Don't know why your so primary red, I'm primarily blue.